Name
LightRange - 3D API light range
Usage
LightRange[i] = float(range)
Valid Enumerants
range: floating point value
Description
Specify the maximum distance for which a light has any effect. See the Range member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightRange[i] state to float(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable