Name
cgSetCompilerIncludeFile - add shader source file to context
Synopsis
#include <Cg/cg.h> void cgSetCompilerIncludeFile( CGcontext context, const char *name, const char *filename );Parameters
- context
- The context in which to add the source code for inclusion by the compiler.
- name
- The virtual file system name of the shader source.
- filename
- System file system name of shader source file.
Return Values
None.
Description
Each Cg runtime context maintains a virtual filesystem of shader source code for inclusion by the compiler. cgSetCompilerIncludeFile populates source code into the virtual filesystem from a file. A name is removed from the virtual filesystem by using NULL for the filename. The virtual filesystem is completely cleared by using NULL for the name.
Examples
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
CG_FILE_READ_ERROR is generated if the file filename can not be opened for input.
History
cgSetCompilerIncludeFile was introduced in Cg 2.1.
See Also
cgSetCompilerIncludeString, cgGetCompilerIncludeCallback, cgSetCompilerIncludeCallback