Name

LightAttenuation1 - 3D API light attenuation1

Usage

LightAttenuation1[i] = float(linear_attenuation)

Valid Enumerants

linear_attenuation: floating point value

Description

Specify the linear light attenuation factor. See the GL_LINEAR_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation1 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightAttenuation1[i] state to float(0).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

LightAmbient, LightAttenuation0, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable