Name

MaterialEmission - 3D API material emission

Usage

MaterialEmission = float4(r, g, b, a)

Valid Enumerants

r, g, b, a: floating point values

Description

Specify the materials emmisive light intensity. See the GL_EMISSION description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the MaterialEmission state to float4(0, 0, 0, 1).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource