Name

texRBUF - performs an unfiltered multisample texture lookup in a given renderbuffer sampler.

Synopsis

float4 texRBUF(samplerBUF samp, int2 c, int s)

int4 texRBUF(isamplerBUF samp, int2 c, int s)

uint4 texBUF(usamplerRBUF samp, int2 c, int s)

Parameters

samp
Sampler to lookup.
c
Coordinates to perform the lookup.
s
sample within a multi-sampled renderbuffer.

Description

Performs an unfiltered multisample texture lookup in renderbuffer sampler samp using coordinates c and sample s.

Renderbuffer samplers are created with the NV_eplicit_multisample extension. See:

  http://www.opengl.org/registry/specs/NV/explicit_multisample.txt

Profile Support

texRBUF is supported in gp4, gp5, and glsl profiles.

See Also

texRBUFsize