Name
ColorMaterial - 3D API color material
Usage
ColorMaterial = int2(sides, mat)
Valid Enumerants
sides: Front, Back, FrontAndBack mat: Emission, Emissive, Ambient, Diffuse, Specular, AmbientAndDiffuse
Description
Specify which material parameters track the current color. See the OpenGL glColorMaterial manual page for details. See the D3DRS_ALPHABLENDENABLE render state description for DirectX 9.
The standard reset callback sets the ColorMaterial state to int2(FrontAndBack, AmbientAndDiffuse).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource