Name
LightConstantAttenuation - 3D API light constant attenuation
Usage
LightConstantAttenuation[i] = float(constant_attenuation)
Valid Enumerants
constant_attenuation: floating point value
Description
Specify the constant light attenuation factor. See the GL_CONSTANT_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation0 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightConstantAttenuation[i] state to float(1).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable