Name

Texture3D - 3D API texture3D

Usage

Texture3D[i] = sampler3D(samp)

Valid Enumerants

samp: sampler

Description

Specify the 3D texture to be used. See the GL_TEXTURE_3D description on the OpenGL glBindTexture manual page for details. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the Texture3D[i] state to sampler3D(0).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias