Name

Scissor - 3D API scissor

Usage

Scissor = int4(x, y, w, h)

Valid Enumerants

x, y, w, h: integer values

Description

Specify the scissor box in window coordinates. See the OpenGL glScissor manual page for details. See the description of the IDirect3DDevice9::SetScissorRect method for details

The standard reset callback sets the Scissor state to int4(0, 0, 10000, 10000).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

ScissorTestEnable