Name

cgD3D9SetSamplerState - set the state associated with a sampler parameter

Synopsis

#include <Cg/cgD3D9.h>

HRESULT cgD3D9SetSamplerState( CGparameter param,
                               D3DSAMPLERSTATETYPE type,
                               DWORD value );

Parameters

param
The sampler parameter whose state is to be set.
type
The D3D sampler state to set.
value
A value appropriate for type. See the D3D documentation for appropriate values for each valid type.

Return Values

Returns D3D_OK if the function succeeds.

Returns the D3D failure code if the function fails due to a D3D call.

Description

cgD3D9SetSamplerState sets the state associated with a sampler parameter.

Examples

// param is a CGparameter handle of type sampler
...
// Set this sampler for tri-linear filtering
cgD3D9SetSamplerState(param, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
cgD3D9SetSamplerState(param, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
cgD3D9SetSamplerState(param, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);

Errors

cgD3D9Failed is generated if a D3D function returns an error.

CGD3D9ERR_INVALIDPROFILE is returned if params's profile is not a supported D3D profile.

CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This usually occurs when an expanded interface routine is called but a D3D device has not been set with cgD3D9SetDevice.

CGD3D9ERR_NOTLOADED is returned if program was not loaded with the cgD3D9LoadProgram.

CGD3D9ERR_NOTSAMPLER is returned if param is not a sampler.

CGD3D9ERR_NOTUNIFORM is returned if param is not a uniform parameter.

CGD3D9ERR_INVALIDPARAM is returned if the parameter fails to set for any other reason.

History

cgD3D9SetSamplerState was introduced in Cg 1.1.

See Also

cgD3D9SetTexture, cgD3D9SetTextureWrapMode