Name
TwoSidedStencilMode - 3D API two sided stencil mode
Usage
TwoSidedStencilMode = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable Direct3D's two-sided stenciling. See the D3DRS_TWOSIDEDSTENCILMODE render state description for DirectX 9.
The standard reset callback sets the TwoSidedStencilMode state to bool(false).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
StencilOpSeparate ClearStencil, StencilEnable, StencilFail, StencilFunc, StencilFuncSeparate, StencilMask, StencilMaskSeparate, StencilOp, StencilPass, StencilRef, StencilTestEnable, StencilTestTwoSideEnable, StencilWriteMask, StencilZFail