Name

cgCreateObj - create a cg object type from a shader string

Synopsis

#include <Cg/cg.h>

CGobj cgCreateObj( CGcontext context,
                   CGenum program_type,
                   const char * source,
                   CGprofile profile,
                   const char ** args );

Parameters

context
The context to which the new object will be added.
program_type
An enumerant describing the contents of the source string. The following enumerants are allowed:
CG_SOURCE
source contains Cg source code.
CG_OBJECT
source contains object code that resulted from the precompilation of some Cg source code.
source
A string containing either the programs source or object code. See program_type for more information.
profile
The profile enumerant for the program.
args
If args is not NULL it is assumed to be an array of null-terminated strings that will be passed directly to the compiler as arguments. The last value of the array must be a NULL.

Return Values

Returns a CGobj handle on success.

Returns NULL if an error occurs.

Description

cgCreateObj creates a new CGobj which is a source code object similar to a .obj or .o in C/C++ programming where various forms of data can be extracted. This can be used, for example, to create user defined data types from a Cg source string.

Examples

// Imagine a Cg source string that contains:

const char src[] =
 "typedef struct { \n"
 " float3 param1;  \n"
 " half4  param2;  \n"
 "} MyType;";

// To create a Cg obj:

CGcontext ctx = cgCreateContext();
CGobj structObj = cgCreateObj(ctx, CG_SOURCE, src, CG_PROFILE_ARBVP1, NULL);

// Now we can get the CGtype:

CGtype userDefinedMyType = cgGetNamedUserType(structObj, "MyType");

// We could also iterate through all the types in the CGobj printing their
// names like this:

int numTypes = cgGetNumUserTypes(structObj);
for (int i=0; i<numTypes; i++) {
   cout << cgGetTypeString(cgGetUserType(structObj, i)) << endl;
}

Errors

CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

CG_INVALID_ENUMERANT_ERROR is generated if program_type is not CG_SOURCE or CG_OBJECT.

CG_UNKNOWN_PROFILE_ERROR is generated if profile is not a supported profile.

CG_COMPILER_ERROR is generated if compilation fails.

History

cgCreateObj was introduced in Cg 2.0.

See Also

cgCreateObjFromFile, cgDestroyObj