Name
cgD3D10CreateBufferFromObject - create a Cg buffer from a D3D10 buffer object
Synopsis
#include <Cg/cgD3D10.h> CGbuffer cgD3D10CreateBufferFromObject( CGcontext context, ID3D10Buffer * obj, CGbool manageObject );Parameters
- context
- The context to which the new buffer will be added.
- obj
- A D3D10 buffer object created by the application.
- manageObject
- A boolean switch which controls whether obj will be deleted by the runtime when the CGbuffer object returned by cgD3D10CreateBufferFromObject is destroyed.
Return Values
Returns a CGbuffer handle on success.
Returns NULL if any error occurs.
Description
cgD3D10CreateBufferFromObject creates a Cg buffer from a preexisting D3D10 buffer object. This D3D10 object will be deleted by the runtime when the Cg buffer is destroyed if manageObject is CG_TRUE. Otherwise the application is responsibile for deleting the D3D10 object obj.
Examples
CGbuffer myBuffer = cgD3D10CreateBufferFromObject( myCgContext, d3d10BufferObj, CG_TRUE );Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
History
cgD3D10CreateBufferFromObject was introduced in Cg 3.1.
See Also