Name
SpecularMaterialSource - 3D API specular material source
Usage
SpecularMaterialSource = int(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable front and back specular color material. See the GL_SPECULAR description on the OpenGL glColorMaterial manual page for details. See the D3DRS_SPECULARMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the SpecularMaterialSource state to int(AmbientAndDiffuse).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular