Name

cgD3D10IsProfileSupported - determine if a profile is supported by cgD3D10

Synopsis

#include <Cg/cgD3D10.h>

CGbool cgD3D10IsProfileSupported( CGprofile profile );

Parameters

profile
The profile which will be checked for support.

Return Values

Returns CG_TRUE if profile is supported by the cgD3D10 library.

Returns CG_FALSE otherwise.

However if cgD3D10SetDevice has not been called to register a ID3D10Device device yet, this routine returns CG_TRUE for all valid D3D10 profiles.

Description

cgD3D10IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D10 library.

Examples

// assuming the program requires Shader Model 3.0 ...

if ((!cgD3D10IsProfileSupported(CG_PROFILE_VS_3_0)) ||
    (!cgD3D10IsProfileSupported(CG_PROFILE_PS_3_0))) {
  fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
  exit(1);
}

Errors

None.

History

cgD3D10IsProfileSupported was introduced in Cg 2.1.

See Also

cgD3D10GetLatestPixelProfile, cgD3D10GetLatestVertexProfile