Name

TwoSidedStencilMode - 3D API two sided stencil mode

Usage

TwoSidedStencilMode = bool(enable)

Valid Enumerants

enable: true, false

Description

Enable Direct3D's two-sided stenciling. See the D3DRS_TWOSIDEDSTENCILMODE render state description for DirectX 9.

The standard reset callback sets the TwoSidedStencilMode state to bool(false).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

StencilOpSeparate ClearStencil, StencilEnable, StencilFail, StencilFunc, StencilFuncSeparate, StencilMask, StencilMaskSeparate, StencilOp, StencilPass, StencilRef, StencilTestEnable, StencilTestTwoSideEnable, StencilWriteMask, StencilZFail