Name

EmissiveMaterialSource - 3D API emissive material source

Usage

EmissiveMaterialSource = int(enable)

Valid Enumerants

enable: true, false

Description

Enable/disable front and back emmisive color material. See the GL_EMISSION description on the OpenGL glColorMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the EmissiveMaterialSource state to int(false).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource