Name

Texture - 3D API texture

Usage

Texture = texture(t)

Valid Enumerants

t: integer value

Description

Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the Texture state to texture(0).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias