Name
TextureEnvColor - 3D API texture env color
Usage
TextureEnvColor[i] = float4(r, g, b, a)
Valid Enumerants
r, g, b, a: floating point values
Description
Specify the color used for multiple-texture blending. See the GL_TEXTURE_ENV_COLOR description on the OpenGL glTexEnv manual page for details. See the D3DRS_TEXTUREFACTOR render state description and the D3DTSS_COLORARG2 texture stage description for details.
The standard reset callback sets the TextureEnvColor[i] state to float4(0, 0, 0, 0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags