Name
MagFilteri - 3D API mag filter
Usage
MagFilter[i] = int(type)
Valid Enumerants
type: Point, Nearest, Linear
Description
Set the Direct3D sampler magnification filter type for texture unit i, where i is in the range 0-15. See sampler state MagFilter for details.
The standard reset callback sets the MagFilter[i] state to int(Point).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
MagFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias