Name
EmissiveMaterialSource - 3D API emissive material source
Usage
EmissiveMaterialSource = int(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable front and back emmisive color material. See the GL_EMISSION description on the OpenGL glColorMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the EmissiveMaterialSource state to int(false).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource