Name

vp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)

Synopsis

  vp20

Description

This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3.

The compiler output for this profile conforms to the assembly format defined by NV_vertex_program1_1 (which assumes NV_vertex_program).

Data-dependent loops are not allowed; all loops must be unrollable.

Conditional expressions are supported without branching so both conditions must be evaluated.

Relative indexing of uniform arrays is supported; but texture accesses are not supported.

3D Api Dependencies

Requires OpenGL support for NV_vertex_program and NV_vertex_program1_1 extensions. These extensions were introduced by GeForce3 and Quadro DCC GPUs.

Opengl Extension Specifications

 http://www.opengl.org/registry/specs/NV/vertex_program.txt
 http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt

Profile Options

PosInv=val
Non-zero means generates code for position-invariant (with fixed-function) position transformation.
MaxLocalParams=val
Maximum number of local parameters the implementation supports.

Data Types

to-be-written

Semantics

Varying Input Semantics

to-be-written

Uniform Input Semantics

to-be-written

Output Semantics

to-be-written

Standard Library Issues

to-be-written

See Also

fp20