Name

cgD3D9GetVertexDeclaration - get the default vertex declaration stream

Synopsis

#include <Cg/cgD3D9.h>

CGbool cgD3D9GetVertexDeclaration( CGprogram program,
                                   D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] );

Parameters

program
The program from which to retrieve the vertex declaration.
decl
A D3DVERTEXELEMENT9 array that will be filled with the D3D9 vertex declaration.

Return Values

Returns CG_TRUE on success.

Returns CG_FALSE otherwise.

Description

cgD3D9GetVertexDeclaration retrieves the default vertex declaration stream for a program. The declaration always uses a tightly packed single stream. The stream is always terminated with D3DDECL_END(), so this can be used to determine the actual length of the returned declaration.

The default vertex declaration is always a single stream. There will be one D3DVERTEXELEMENT9 element for each varying input parameter.

If you want to use a custom vertex declaration, you can test that declaration for compatibility by calling cgD3D9ValidateVertexDeclaration.

Examples

For example:

void main( in float4 pos : POSITION,
           in float4 dif : COLOR0,
           in float4 tex : TEXCOORD0,
           out float4 hpos : POSITION );

would have this default vertex declaration:

const D3DVERTEXELEMENT9 decl[] = {
  { 0,  0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
  { 0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
  { 0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
  D3DDECL_END()
};

Errors

CG_INVALID_PROGRAM_HANDLE_ERROR is generated if program is not a valid program handle.

History

cgD3D9GetVertexDeclaration was introduced in Cg 1.1.

See Also

cgD3D9ValidateVertexDeclaration