Name
cgD3D11RegisterStates - registers graphics pass states for CgFX files
Synopsis
#include <Cg/cgD3D11.h> void cgD3D11RegisterStates( CGcontext context );Parameters
- context
- The context in which to register the states.
Return Values
None.
Description
cgD3D11RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D11RegisterStates.
Examples
// register D3D11 states for this context CGcontext context = cgCreateContext(); cgD3D11RegisterStates(context);Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
History
cgD3D11RegisterStates was introduced in Cg 3.0.
Starting with Cg 3.0, cgD3D11RegisterStates calls cgSetStateLatestProfile for program states it creates and registers the latest profile returned by cgD3D11GetLatestVertexProfile, cgD3D11GetLatestGeometryProfile or cgD3D11GetLatestPixelProfile for the appropriate program domain.
See Also
cgCreateState, cgSetStateLatestProfile, cgSetPassState, cgResetPassState, cgCallStateValidateCallback, cgGLRegisterStates, cgD3D9RegisterStates