Name
Texture - 3D API texture
Usage
Texture = texture(t)
Valid Enumerants
t: integer value
Description
Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture state to texture(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias