Name

DepthRange - 3D API depth range

Usage

DepthRange = float2(near, far)

Valid Enumerants

near, far: floating point values

Description

Specify the mapping of the near and far clipping planes to window coordinates. See the OpenGL glDepthRange manual page for details. See the IDirect3DDevice9::SetViewport method for details.

The standard reset callback sets the DepthRange state to float2(0, 1).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

DepthBias, DepthBounds, DepthBoundsEnable, DepthClampEnable, DepthFunc, DepthMask, DepthTestEnable