Name

ps_1_3 - Direct3D Shader Model 1.3 fragment profile for DirectX 8

Synopsis

  ps_1_3

Description

This Direct3D profile corresponds to the per-fragment functionality introduced by GeForce 3 (NV2x) for DirectX 8.

The compiler output for this profile conforms to the textual assembly defined by DirectX 8's Pixel Shader 1.3 shader format. See:

  http://msdn.microsoft.com/en-us/library/bb219842.aspx

3D Api Dependencies

Requires Direct3D 8 or 9 support.

Profile Options

to-be-written

Data Types

to-be-written

Semantics

Input Semantics

to-be-written

Uniform Input Semantics

to-be-written

Standard Library Issues

Functions that compute partial derivatives are not supported.

See Also

vs_1_1, ps_1_2, ps_1_1