Name
TextureRectangle - 3D API texture rectangle
Usage
TextureRectangle[i] = samplerRECT(samp)
Valid Enumerants
samp: sampler
Description
Specify the rectangle texture to be used. See the GL_TEXTURE_RECTANGLE_NV description in the OpenGL NV_texture_rectangle specification for details. See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the TextureRectangle[i] state to samplerRECT(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias