Name

SpecularMaterialSource - 3D API specular material source

Usage

SpecularMaterialSource = int(enable)

Valid Enumerants

enable: true, false

Description

Enable/disable front and back specular color material. See the GL_SPECULAR description on the OpenGL glColorMaterial manual page for details. See the D3DRS_SPECULARMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the SpecularMaterialSource state to int(AmbientAndDiffuse).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular