Name
MultiSampleMask - 3D API multisample mask
Usage
MultiSampleMask = int(mask)
Valid Enumerants
mask: integer value
Description
Specify a bit mask for multisample render targets. See the D3DRS_MULTISAMPLEMASK render state description for DirectX 9.
The standard reset callback sets the MultiSampleMask state to int(~0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
MultiSampleAntialias, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable