Name

WorldTransform - 3D API world transform

Usage

WorldTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

Valid Enumerants

fi: floating point values

Description

Set the values of the world matrix. See the description of the D3DTS_WORLD transform state type for the IDirect3DDevice9::SetTransform method.

The standard reset callback sets the WorldTransform state to the identity matrix.

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

ModelViewMatrix, ModelViewTransform, ProjectionMatrix, ProjectionTransform, ViewTransform