Name

BlendEquationSeparate - 3D API blend equation separate

Usage

BlendEquationSeparate = int2(modeRGB, modeAlpha)

Valid Enumerants

modeRGB, modeAlpha: FuncAdd, FuncSubtract, FuncReverseSubtract, Add, Subtract, ReverseSubtract, Min, Max, LogicOp

Description

Specify the RGB and alpha blend equation separately. See the OpenGL glBlendEquationSeparate manual page for details. See the D3DRS_BLENDOP render state description for DirectX 9.

The standard reset callback sets the BlendEquationSeparate state to int2(FuncAdd, FuncAdd).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, VertexBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable