Name

MultiSampleAntialias - 3D API multi sample antialias

Usage

MultiSampleAntialias = bool(enable)

Valid Enumerants

enable: true, false

Description

Enable/disable using multiple fragment samples to compute the final pixel color. See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details. See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.

The standard reset callback sets the MultiSampleAntialias state to bool(false).

Opengl Functionality Requirements

OpenGL 1.3 or support for extension ARB_multisample.

Direct3D Functionality Requirements

DirectX 9

See Also

MultiSampleMask, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable