Name

Wrap6 - 3D API wrap6

Usage

Wrap6 = int(flags)

Valid Enumerants

flags: integer value

Any combination of D3DWRAPCOORD_0, D3DWRAPCOORD_1, D3DWRAPCOORD_2, and D3DWRAPCOORD_3. Setting flags to 0 disables texture wrapping in all directions.

Description

Set the Direct3D texture wrapping state for texture coordinate 6. See the D3DRS_WRAP6 render state description for DirectX 9.

The standard reset callback sets the Wrap6 state to int(0).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

Wrap0, Wrap1, Wrap2, Wrap3, Wrap4, Wrap5, Wrap7, Wrap8, Wrap9, Wrap10, Wrap11, Wrap12, Wrap13, Wrap14, Wrap15