Name
AddressW - 3D API W texture addressing mode
Usage
AddressW = int(mode)
WrapR = int(mode)
Valid Enumerants
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
Description
Set the Direct3D w-direction texture wrapping mode. See the D3DSAMP_ADDRESSW sampler state description for DirectX 9.
Set the wrap parameter for texture coordinate R. See the GL_TEXTURE_WRAP_R description on the OpenGL glTexParameter manual page for details.
The standard reset callback sets the AddressW or WrapR state to int(Wrap).
Opengl Functionality Requirements
Clamp, Repeat, Wrap: OpenGL 1.0
ClampToEdge: OpenGL 1.2
Border, ClampToBorder: OpenGL 1.3
Mirror, MirroredRepeat: OpenGL 1.4
MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce: support for extension EXT_mirror_clamp.
Direct3D Functionality Requirements
DirectX 9
See Also