Name

MultiSampleMask - 3D API multisample mask

Usage

MultiSampleMask = int(mask)

Valid Enumerants

mask: integer value

Description

Specify a bit mask for multisample render targets. See the D3DRS_MULTISAMPLEMASK render state description for DirectX 9.

The standard reset callback sets the MultiSampleMask state to int(~0).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

MultiSampleAntialias, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable