Name
arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension
Synopsis
arbvp1Description
This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3. This profile is supported by any OpenGL implementation that conformantly implements ARB_vertex_program.
The compiler output for this profile conforms to the assembly format defined by ARB_vertex_program.
Data-dependent loops are not allowed; all loops must be unrollable.
Conditional expressions are supported without branching so both conditions must be evaluated.
Relative indexing of uniform arrays is supported; but texture accesses are not supported.
3D Api Dependencies
Requires OpenGL support for the multi-vendor ARB_vertex_program extension. These extensions were introduced by GeForce3 and Quadro DCC GPUs. ATI GPUs also support this extension.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/ARB/vertex_program.txtProfile Options
- NumTemps=n
- Number of temporaries to use, 32 by default.
- MaxInstructions=n
- Maximum allowable (static) instructions.
- MaxLocalParams=n
- Maximum allowable local parameters.
- MaxAddressRegs=n
- Maximum allowable address registers.
- PosInv=b
- Boolean to enable position invariance.
Data Types
to-be-written
Semantics
Varying Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Output Semantics
to-be-written
Standard Library Issues
to-be-written
See Also