Name

MaterialDiffuse - 3D API material diffuse

Usage

MaterialDiffuse = float4(r, g, b, a)

Valid Enumerants

r, g, b, a: floating point values

Description

Specify the materials diffuse reflectance values. See the GL_DIFFUSE description on the OpenGL glMaterial manual page for details. See the D3DRS_DIFFUSEMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the MaterialDiffuse state to float4(0.8, 0.8, 0.8, 1.0).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource