Name

BumpEnvMat10 - 3D API bump environment mat10

Usage

BumpEnvMat10 = float(c10)

Valid Enumerants

c10: floating point value

Description

Specify that this texture-stage state is a floating-point value for the [1][0] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT10 texture stage state description for DirectX 9.

The standard reset callback sets the BumpEnvMat10 state to float(0).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

BumpEnvMat00, BumpEnvMat01, BumpEnvMat11, BumpEnvLOffset, BumpEnvLScale