Name

ShadeModel - 3D API shade model

Usage

ShadeModel = int(model)

Valid Enumerants

model: Flat, Smooth

Description

Specify the shading model. See the OpenGL glShadeModel manual page for details. See the D3DRS_SHADEMODE render state description for DirectX 9.

The standard reset callback sets the ShadeModel state to int(Smooth).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

ShadeMode