Name
Texture2D - 3D API texture2D
Usage
Texture2D[i] = sampler2D(samp)
Valid Enumerants
samp: sampler
Description
Specify the 2D texture to be used. See the GL_TEXTURE_2D description on the OpenGL glBindTexture manual page for details. See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture2D[i] state to sampler2D(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias