Name

VertexShaderConstant3 - 3D API vertex shader constant3

Usage

VertexShaderConstant3[i] = float4x3(f1, f2, f3, f4, .... , f9, f10, f11, f12)

Valid Enumerants

fi: floating point values

Description

Set a Direct3D vertex shader constant. See the IDirect3DDevice9::SetVertexShaderConstantF method for details.

The standard reset callback does nothing.

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter