Name
MinFilteri - 3D API min filter
Usage
MinFilter[i] = int(type)
Valid Enumerants
type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest, Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad
Description
Set the Direct3D sampler minification filter type for texture unit i, where i is in the range 0-15. See sampler state MinFilter for details.
The standard reset callback sets the MinFilter[i] state to int(Point).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
MinFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MipFilter, MipMapLodBias