Name

MagFilteri - 3D API mag filter

Usage

MagFilter[i] = int(type)

Valid Enumerants

type: Point, Nearest, Linear

Description

Set the Direct3D sampler magnification filter type for texture unit i, where i is in the range 0-15. See sampler state MagFilter for details.

The standard reset callback sets the MagFilter[i] state to int(Point).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

MagFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias