Name

ColorMask - 3D API color mask

Usage

ColorMask = bool4(r, g, b, a)

Valid Enumerants

r, g, b, a: true, false

Description

Enable/disable writing to color components in the frame buffer. See the OpenGL glColorMask manual page for details. See the D3DRS_COLORWRITEENABLE1 render state description for DirectX 9.

The standard reset callback sets the ColorMask state to bool4(true, true, true, true).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

DepthMask, StencilMask