Name

LightModelAmbient - 3D API light model ambient

Usage

LightModelAmbient = float4(r, g, b, a)

Valid Enumerants

r, g, b, a: floating point values

Description

Specify the ambient intensity of the entire scene. See the GL_LIGHT_MODEL_AMBIENT description on the OpenGL glLightModel manual page for details. See the D3DRS_AMBIENT render state description for DirectX 9.

The standard reset callback sets the LightModelAmbient state to float4(0.2, 0.2, 0.2, 1.0).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

Ambient, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable