Name

Lighting - 3D API light enable

Usage

Lighting = bool(enable)

Valid Enumerants

enable: true, false

Description

Enable/disable a light for use in the lighting computations. See the IDirect3DDevice9::SetLight method for details.

The standard reset callback sets the Lighting state to bool(false).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

LightEnable, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable