Name

AddressVi - 3D API V texture addressing mode for unit i

Usage

AddressV[i] = int(mode)

Valid Enumerants

mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce

Description

Sets the Direct3D v-direction wrapping mode for texture unit i, where i is in the range 0-15. See sampler state AddressV for details.

The standard reset callback sets the AddressV[i] state to int(Wrap).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

AddressV, AddressUi, AddressWi