Name

cgD3D10RegisterStates - registers graphics pass states for CgFX files

Synopsis

#include <Cg/cgD3D10.h>

void cgD3D10RegisterStates( CGcontext context );

Parameters

context
The context in which to register the states.

Return Values

None.

Description

cgD3D10RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D10RegisterStates.

Examples

// register D3D10 states for this context

CGcontext context = cgCreateContext();
cgD3D10RegisterStates(context);

Errors

CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

History

cgD3D10RegisterStates was introduced in Cg 2.1.

Starting with Cg 2.2, cgD3D10RegisterStates calls cgSetStateLatestProfile for program states it creates and registers the latest profile returned by cgD3D10GetLatestVertexProfile, cgD3D10GetLatestGeometryProfile or cgD3D10GetLatestPixelProfile for the appropriate program domain.

See Also

cgCreateState, cgSetStateLatestProfile, cgSetPassState, cgResetPassState, cgCallStateValidateCallback, cgGLRegisterStates, cgD3D9RegisterStates