Name
LightDirection - 3D API light direction
Usage
LightDirection[i] = float4(x, y, z, w)
Valid Enumerants
x, y, z, w: floating point values
Description
Specify the lights direction. See the GL_SPOT_DIRECTION description on the OpenGL glLight manual page for details. See the Direction member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightDirection[i] state to float4(0, 0, -1, 1).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable