Name

cgD3D9SetUniformMatrix - set the values of a uniform matrix parameter

Synopsis

#include <Cg/cgD3D9.h>

HRESULT cgD3D9SetUniformMatrix( CGparameter param,
                                const D3DMATRIX * matrix );

Parameters

param
The parameter whose values are to be set. It must be a uniform matrix parameter.
matrix
The matrix to set for the parameter. The upper-left portion of the matrix is extracted to fit the size of param.

Return Values

Returns D3D_OK if the function succeeds.

Returns the D3D failure code if the function fails due to a D3D call.

Description

cgD3D9SetUniformMatrix sets the values of a uniform matrix parameter.

Examples

// matrixParam is a CGparameter handle of type float3x2
// arrayParam is a CGparameter handle of type float4x4[2]
...
// intialize the data for each parameter
D3DXMATRIX matTexTransform(
    0.5f,    0, 0, 0,
       0, 0.5f, 0, 0,
    0.5f, 0.5f, 0, 0,
       0,    0, 0, 0
);
D3DXMATRIX matRot[2];
D3DXMatrixRotationAxis(&matRot[0], &D3DXVECTOR3(0,0,1), D3DX_PI*0.5f);
D3DXMatrixRotationAxis(&matRot[1], &D3DXVECTOR3(0,1,0), D3DX_PI*0.5f);
...
// only use the upper-left portion
cgD3D9SetUniform(matrixParam, &matTexTransform);
// you can use arrays, but you must set the entire array
cgD3D9SetUniform(arrayParam, matRot);

Errors

cgD3D9Failed is generated if a D3D function returns an error.

CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This usually occurs when an expanded interface routine is called but a D3D device has not been set with cgD3D9SetDevice.

CGD3D9ERR_NOTLOADED is returned if program was not loaded with the cgD3D9LoadProgram.

CGD3D9ERR_NOTMATRIX is returned if param is not a matrix.

CGD3D9ERR_NOTUNIFORM is returned if param is not a uniform parameter.

CGD3D9ERR_INVALIDPARAM is returned if the parameter fails to set for any other reason.

History

cgD3D9SetUniformMatrix was introduced in Cg 1.1.

See Also

cgD3D9SetUniform, cgD3D9SetUniformMatrixArray, cgD3D9TypeToSize