Name
vp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)
Synopsis
vp20Description
This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3.
The compiler output for this profile conforms to the assembly format defined by NV_vertex_program1_1 (which assumes NV_vertex_program).
Data-dependent loops are not allowed; all loops must be unrollable.
Conditional expressions are supported without branching so both conditions must be evaluated.
Relative indexing of uniform arrays is supported; but texture accesses are not supported.
3D Api Dependencies
Requires OpenGL support for NV_vertex_program and NV_vertex_program1_1 extensions. These extensions were introduced by GeForce3 and Quadro DCC GPUs.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program.txthttp://www.opengl.org/registry/specs/NV/vertex_program1_1.txtProfile Options
- PosInv=val
- Non-zero means generates code for position-invariant (with fixed-function) position transformation.
- MaxLocalParams=val
- Maximum number of local parameters the implementation supports.
Data Types
to-be-written
Semantics
Varying Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Output Semantics
to-be-written
Standard Library Issues
to-be-written
See Also