Name
MaterialPower - 3D API material power
Usage
MaterialPower = float(shininess)
Valid Enumerants
shininess: floating point value
Description
Specifies the materials specular exponent. See the GL_SHININESS description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the MaterialPower state to float(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialShininess, MaterialSpecular, SpecularMaterialSource