Name

cgD3D10GetCompiledProgram - Gets the compiled shader as a ID3D10Blob returned from Direct3D after cgD3D10LoadProgram is called.

Synopsis

#include <Cg/cgD3D10.h>

ID3D10Blob * cgD3D10GetCompiledProgram( CGprogram program );

Parameters

program
The program handle after a call to cgD3D10LoadProgram has been made.

Return Values

Returns a pointer to a ID3D10Blob object containing the compiled shader code.

Returns NULL if the program was not loaded.

Description

cgD3D10GetCompiledProgram allows the user to get back the compiled shader from Direct3D once cgD3D10LoadProgram has been called.

Examples

CGprogram myCgProgram = cgCreateProgram( ... ); cgD3D10LoadProgram( myCgProgram, 0 );

ID3D10Blob * obj = cgD3D10GetCompiledProgram( myCgProgram );

Errors

CG_INVALID_PROGRAM_HANDLE_ERROR is generated if the program is invalid.

History

cgD3D10GetCompiledProgram was introduced in Cg 2.1.

See Also

cgD3D10LoadProgram