Name

cgCreateState - create a state definition

Synopsis

#include <Cg/cg.h>

CGstate cgCreateState( CGcontext context,
                       const char * name,
                       CGtype type );

Parameters

context
The context in which to define the new state.
name
The name of the new state.
type
The type of the new state.

Return Values

Returns a handle to the newly created CGstate.

Returns NULL if there is an error.

Description

cgCreateState adds a new state definition to the context. When a CgFX file is added to the context, all state assignments in the file must have already been defined via a call to cgCreateState or cgCreateArrayState.

Applications will typically call cgSetStateCallbacks shortly after creating a new state with cgCreateState.

Examples

Example callback functions for a state to register:

CGbool foo_set( CGstateassignment sa )
{
  int nVals = 0;
  const CGbool *val = cgGetBoolStateAssignmentValues( sa, &nVals );
  printf( "\nFooState set called with value %d.\n", *val );
  return CG_TRUE;
}

CGbool foo_reset( CGstateassignment sa )
{
  printf( "\nFooState reset called.\n" );
  return CG_TRUE;
}

CGbool foo_validate( CGstateassignment sa )
{
  printf( "FooState validate called.\n" );
  return CG_TRUE;
}

Registering the state:

// Create and register new state FooState
CGstate fooState = cgCreateState( myCgContext, "FooState", CG_BOOL );
cgSetStateCallbacks( fooState, foo_set, foo_reset, foo_validate );

Errors

CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

CG_INVALID_PARAMETER_ERROR is generated if name is NULL or not a valid identifier, or if type is not a simple scalar, vector, or matrix-type. Array-typed state should be created with cgCreateArrayState.

History

cgCreateState was introduced in Cg 1.4.

See Also

cgCreateArrayState, cgGetStateContext, cgGetStateName, cgGetStateType, cgIsState, cgSetStateCallbacks, cgGLRegisterStates, cgD3D9RegisterStates, cgCreateContext