Name

LightSpotCutoff - 3D API light spot cutoff

Usage

LightSpotCutoff[i] = float(cutoff)

Valid Enumerants

cutoff: floating point value

Description

Specify the lights maximum spread angle. See the GL_SPOT_CUTOFF description on the OpenGL glLight manual page for details. See the Falloff member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightSpotCutoff[i] state to float(180).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable