Name

cgD3D11IsProfileSupported - determine if a profile is supported by cgD3D11

Synopsis

#include <Cg/cgD3D11.h>

CGbool cgD3D11IsProfileSupported( CGprofile profile );

Parameters

profile
The profile which will be checked for support.

Return Values

Returns CG_TRUE if profile is supported by the cgD3D10 library.

Returns CG_FALSE otherwise.

However if cgD3D11SetDevice has not been called to register a ID3D11Device device yet, this routine returns CG_TRUE for all valid D3D11 profiles.

Description

cgD3D11IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D11 library.

Examples

// assuming the program requires Shader Model 5.0 ...

if ((!cgD3D11IsProfileSupported(CG_PROFILE_VS_5_0)) ||
    (!cgD3D11IsProfileSupported(CG_PROFILE_PS_5_0))) {
  fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
  exit(1);
}

Errors

None.

History

cgD3D11IsProfileSupported was introduced in Cg 3.0.

See Also

cgD3D11GetLatestPixelProfile, cgD3D11GetLatestVertexProfile