Name

ColorMaterial - 3D API color material

Usage

ColorMaterial = int2(sides, mat)

Valid Enumerants

sides: Front, Back, FrontAndBack mat: Emission, Emissive, Ambient, Diffuse, Specular, AmbientAndDiffuse

Description

Specify which material parameters track the current color. See the OpenGL glColorMaterial manual page for details. See the D3DRS_ALPHABLENDENABLE render state description for DirectX 9.

The standard reset callback sets the ColorMaterial state to int2(FrontAndBack, AmbientAndDiffuse).

Opengl Functionality Requirements

OpenGL 1.0

Direct3D Functionality Requirements

DirectX 9

See Also

AmbientMaterialSource, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialEmissive, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource