Name

PixelShaderConstant - 3D API pixel shader constant

Usage

PixelShaderConstant[i] = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)

Valid Enumerants

fi: floating point values

Description

Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantF method for details.

The standard reset callback does nothing.

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter