Category: Network
/ League
Since engine version: 5.5 OC
#appendto Rock static g_rocks_collected; func Entrance(clonk) { var plr = clonk->GetController(); if (clonk->GetID() == Clonk && plr != NO_OWNER) { ++g_rocks_collected; Log("%s found a rock! Score: %d", GetTaggedPlayerName(plr), g_rocks_collected); SetLeaguePerformance(g_rocks_collected); return RemoveObject(); } return _inherited(clonk, ...); }