, including all inherited members.
Add(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
Add(const XnV3DVector &v3Lhs, XnFloat f) | XnV3DVector | [inline] |
CrossProduct(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
Distance(const XnV3DVector &v3Other) const | XnV3DVector | [inline] |
DistanceSquared(const XnV3DVector &v3Other) const | XnV3DVector | [inline] |
Divide(const XnV3DVector &v3Lhs, XnFloat f) | XnV3DVector | [inline] |
DotProduct(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs) | XnV3DVector | [friend] |
GetTolerance() const | XnV3DVector | [inline] |
Interpolate(const XnV3DVector &v3Vec1, const XnV3DVector &v3Vec2, XnFloat fAlpha) | XnV3DVector | [inline] |
IsSameDirection(const XnV3DVector &v3Other) const | XnV3DVector | [inline] |
IsZero() const | XnV3DVector | [inline] |
m_fTolerance | XnV3DVector | [protected] |
Magnitude() const | XnV3DVector | [inline] |
MagnitudeSquared() const | XnV3DVector | [inline] |
Multiply(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
Multiply(XnFloat f, const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
Multiply(const XnV3DVector &v3Lhs, XnFloat f) | XnV3DVector | [inline] |
Negate(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
Negate() | XnV3DVector | [inline] |
Normalize() | XnV3DVector | [inline] |
operator!=(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator*(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator*(XnFloat f, const XnV3DVector &v3Rhs) | XnV3DVector | [friend] |
operator*(XnFloat f) const | XnV3DVector | [inline] |
operator*=(const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
operator*=(XnFloat f) | XnV3DVector | [inline] |
operator+(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator+(XnFloat f) const | XnV3DVector | [inline] |
operator+=(const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
operator+=(XnFloat f) | XnV3DVector | [inline] |
operator-() const | XnV3DVector | [inline] |
operator-(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator-(XnFloat f) const | XnV3DVector | [inline] |
operator-=(const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
operator-=(XnFloat f) | XnV3DVector | [inline] |
operator/(XnFloat f) const | XnV3DVector | [inline] |
operator/=(XnFloat f) | XnV3DVector | [inline] |
operator=(const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
operator=(const XnPoint3D &ptRhs) | XnV3DVector | [inline] |
operator==(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator[](XnUInt32 index) const | XnV3DVector | [inline] |
operator[](XnUInt32 index) | XnV3DVector | [inline] |
operator^(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
operator|(const XnV3DVector &v3Rhs) const | XnV3DVector | [inline] |
OrthogonalVector(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
Set(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
Set(const XnPoint3D &ptOther) | XnV3DVector | [inline] |
Set(XnFloat fX, XnFloat fY, XnFloat fZ) | XnV3DVector | [inline] |
Set(XnFloat f) | XnV3DVector | [inline] |
SetTolerance(XnFloat fTolerance) | XnV3DVector | [inline] |
SetZero() | XnV3DVector | [inline] |
Sqrt() | XnV3DVector | [inline] |
Sqrt(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
Subtract(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs) | XnV3DVector | [inline] |
Subtract(const XnV3DVector &v3Lhs, XnFloat f) | XnV3DVector | [inline] |
UnitOrthogonalVector(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
XnV3DVector() | XnV3DVector | [inline] |
XnV3DVector(XnFloat fX, XnFloat fY, XnFloat fZ) | XnV3DVector | [inline] |
XnV3DVector(const XnPoint3D &ptOther) | XnV3DVector | [inline] |
XnV3DVector(const XnV3DVector &v3Other) | XnV3DVector | [inline] |
XnV3DVector(XnFloat f) | XnV3DVector | [inline] |
XnV3DVector(XnFloat *pf) | XnV3DVector | [inline] |