Mednafen

Sony PlayStation Documentation

Last updated July 12, 2012
Valid as of 0.9.24-WIP

Table of Contents:


Introduction

PlayStation 1 emulation is currently in a buggy alpha state and not all hardware and features are emulated.

A dual-core Phenom II or Athlon II at 3GHz or higher, or rough equivalent(in terms of single-core IPC), is recommended for running Mednafen's PlayStation 1 emulation on. For better performance, the binary should be compiled for a 64-bit target(for example, x86_64) rather than 32-bit, if available.

PSF1 playback is supported.


Multitap Usage

By default, no multitap is enabled. Be aware that if you enable multitap on PSX port 1, game view mapping will be inconsistent between games that support multitap and those that do not.

Port Index to Emulated Port Mappings
Port Index:Emulated PSX Port:Emulated Multitap Port:
111A
222A
3-1B
4-1C
5-1D
6-2B
7-2C
8-2D

Port Index to Game View Mappings for Multitap only on PSX Port 1
Port Index:Multitap-Compatible-Game:Multitap-Incompatible-Game:
111
252
32-
43-
54-
6--
7--
8--

Port Index to Game View Mappings for Multitap only on PSX Port 2
Port Index:Multitap-Compatible-Game:Multitap-Incompatible-Game:
111
222
3--
4--
5--
63-
74-
85-

Port Index to Game View Mappings for Multitap on both PSX Ports
Port Index:Multitap-Compatible-Game:Multitap-Incompatible-Game:
111
252
32-
43-
54-
66-
77-
88-


Settings Reference

Caution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator).

Setting:Value Type:Possible Values:Default Value:Description:
psx.bios_eustring scph5502.binPath to the Europe SCPH-5502 ROM BIOS

 
psx.bios_jpstring scph5500.binPath to the Japan SCPH-5500 ROM BIOS

 
psx.bios_nastring scph5501.binPath to the North America SCPH-5501 ROM BIOS

SHA1 0555c6fae8906f3f09baf5988f00e55f88e9f30b

 
psx.input.mouse_sensitivityreal through 1.00Emulated mouse sensitivity.

 
psx.input.port1enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 1/1A

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port1.memcardboolean0
1
1Emulate memcard on port 1/1A.

 
psx.input.port1.multitapboolean0
1
0Enable multitap on PSX port 1.

Makes ports 1B-1D available.

 
psx.input.port2enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 2/2A

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port2.memcardboolean0
1
1Emulate memcard on port 2/2A.

 
psx.input.port2.multitapboolean0
1
0Enable multitap on PSX port 2.

Makes ports 2B-2D available.

 
psx.input.port3enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 1B

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port3.memcardboolean0
1
1Emulate memcard on port 1B.

 
psx.input.port4enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 1C

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port4.memcardboolean0
1
1Emulate memcard on port 1C.

 
psx.input.port5enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 1D

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port5.memcardboolean0
1
1Emulate memcard on port 1D.

 
psx.input.port6enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 2B

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port6.memcardboolean0
1
1Emulate memcard on port 2B.

 
psx.input.port7enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 2C

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port7.memcardboolean0
1
1Emulate memcard on port 2C.

 
psx.input.port8enumnone
gamepad
dualanalog
analogjoy
mouse
gamepadInput device for Port 2D

  • none - none

  • gamepad - Digital Gamepad

  • dualanalog - Dual Analog

  • analogjoy - Analog Joystick

  • mouse - Mouse
 
psx.input.port8.memcardboolean0
1
1Emulate memcard on port 2D.

 
psx.region_autodetectboolean0
1
1Attempt to auto-detect region of game.

 
psx.region_defaultenumjp
na
eu
jpDefault region to use.

Used if region autodetection fails or is disabled.

  • jp - Japan

  • na - North America

  • eu - Europe
 
psx.spu.resamp_qualityinteger0 through 105SPU output resampler quality.

0 is lowest quality and CPU usage, 10 is highest quality and CPU usage. The resampler that this setting refers to is used for converting from 44.1KHz to the sampling rate of the host audio device Mednafen is using. Changing Mednafen's output rate, via the "sound.rate" setting, to "44100" will bypass the resampler, which will decrease CPU usage by Mednafen, and can increase or decrease audio quality, depending on various operating system and hardware factors.

 

Setting:Value Type:Possible Values:Default Value:Description:
psx.debugger.disfontsizeenumsmallDisassembly font size.

     
    psx.debugger.memcharencstring shift_jisCharacter encoding for the debugger's memory editor.

     
    psx.enableboolean0
    1
    1Enable (automatic) usage of this module.

     
    psx.forcemonoboolean0
    1
    0Force monophonic sound output.

     
    psx.pixshaderenumnone
    autoip
    autoipsharper
    scale2x
    ipsharper
    ipxnoty
    ipynotx
    ipxnotysharper
    ipynotxsharper
    noneEnable specified OpenGL pixel shader.

    Obviously, this will only work with the OpenGL "video.driver" setting, and only on cards and OpenGL implementations that support pixel shaders, otherwise you will get a black screen, or Mednafen may display an error message when starting up. Bilinear interpolation is disabled with pixel shaders, and any interpolation, if present, will be noted in the description of each pixel shader.

    • none - None/Disabled

    • autoip - Auto Interpolation
      Will automatically interpolate on each axis if the corresponding effective scaling factor is not an integer.

    • autoipsharper - Sharper Auto Interpolation
      Same as "autoip", but when interpolation is done, it is done in a manner that will reduce blurriness if possible.

    • scale2x - Scale2x

    • ipsharper - Sharper bilinear interpolation.

    • ipxnoty - Linear interpolation on X axis only.

    • ipynotx - Linear interpolation on Y axis only.

    • ipxnotysharper - Sharper version of "ipxnoty".

    • ipynotxsharper - Sharper version of "ipynotx".
     
    psx.scanlinesinteger0 through 1000Enable scanlines with specified opacity.

    Opacity is specified in %; IE a value of "100" will give entirely black scanlines.

     
    psx.specialenumnone
    hq2x
    hq3x
    hq4x
    scale2x
    scale3x
    scale4x
    2xsai
    super2xsai
    supereagle
    nn2x
    nn3x
    nn4x
    nny2x
    nny3x
    nny4x
    noneEnable specified special video scaler.

    The destination rectangle is NOT altered by this setting, so if you have xscale and yscale set to "2", and try to use a 3x scaling filter like hq3x, the image is not going to look that great. The nearest-neighbor scalers are intended for use with bilinear interpolation enabled, at high resolutions(such as 1280x1024; nn2x(or nny2x) + bilinear interpolation + fullscreen stretching at this resolution looks quite nice).

    • none - None/Disabled

    • hq2x - hq2x

    • hq3x - hq3x

    • hq4x - hq4x

    • scale2x - scale2x

    • scale3x - scale3x

    • scale4x - scale4x

    • 2xsai - 2xSaI

    • super2xsai - Super 2xSaI

    • supereagle - Super Eagle

    • nn2x - Nearest-neighbor 2x

    • nn3x - Nearest-neighbor 3x

    • nn4x - Nearest-neighbor 4x

    • nny2x - Nearest-neighbor 2x, y axis only

    • nny3x - Nearest-neighbor 3x, y axis only

    • nny4x - Nearest-neighbor 4x, y axis only
     
    psx.stretchenum0
    full
    aspect
    aspect_int
    aspect_mult2
    aspect_mult2Stretch to fill screen.

    • 0 - Disabled

    • full - Full
      Full-screen stretch, disregarding aspect ratio.

    • aspect - Aspect Preserve
      Full-screen stretch as far as the aspect ratio(in this sense, the equivalent xscalefs == yscalefs) can be maintained.

    • aspect_int - Aspect Preserve + Integer Scale
      Full-screen stretch, same as "aspect" except that the equivalent xscalefs and yscalefs are rounded down to the nearest integer.

    • aspect_mult2 - Aspect Preserve + Integer Multiple-of-2 Scale
      Full-screen stretch, same as "aspect_int", but rounds down to the nearest multiple of 2.
     
    psx.tblurboolean0
    1
    0Enable video temporal blur(50/50 previous/current frame by default).

     
    psx.tblur.accumboolean0
    1
    0Accumulate color data rather than discarding it.

     
    psx.tblur.accum.amountreal0 through 10050Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.

     
    psx.videoipenum0
    1
    x
    y
    1Enable (bi)linear interpolation.

    • 0 - Disabled

    • 1 - Bilinear

    • x - Linear (X)
      Interpolation only on the X axis.

    • y - Linear (Y)
      Interpolation only on the Y axis.
     
    psx.xresinteger0 through 655360Full-screen horizontal resolution.

    A value of "0" will cause the desktop horizontal resolution to be used.

     
    psx.xscalereal0.01 through 2563.000000Scaling factor for the X axis.

     
    psx.xscalefsreal0.01 through 2561.000000Scaling factor for the X axis in fullscreen mode.

    For this settings to have any effect, the ".stretch" setting must be set to "0".

     
    psx.yresinteger0 through 655360Full-screen vertical resolution.

    A value of "0" will cause the desktop vertical resolution to be used.

     
    psx.yscalereal0.01 through 2563.000000Scaling factor for the Y axis.

     
    psx.yscalefsreal0.01 through 2561.000000Scaling factor for the Y axis in fullscreen mode.

    For this settings to have any effect, the ".stretch" setting must be set to "0".