XnV3DVector Member List

This is the complete list of members for XnV3DVector, including all inherited members.
Add(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs)XnV3DVector [inline]
Add(const XnV3DVector &v3Lhs, XnFloat f)XnV3DVector [inline]
CrossProduct(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs)XnV3DVector [inline]
Distance(const XnV3DVector &v3Other) const XnV3DVector [inline]
DistanceSquared(const XnV3DVector &v3Other) const XnV3DVector [inline]
Divide(const XnV3DVector &v3Lhs, XnFloat f)XnV3DVector [inline]
DotProduct(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs)XnV3DVector [friend]
GetTolerance() const XnV3DVector [inline]
Interpolate(const XnV3DVector &v3Vec1, const XnV3DVector &v3Vec2, XnFloat fAlpha)XnV3DVector [inline]
IsSameDirection(const XnV3DVector &v3Other) const XnV3DVector [inline]
IsZero() const XnV3DVector [inline]
m_fToleranceXnV3DVector [protected]
Magnitude() const XnV3DVector [inline]
MagnitudeSquared() const XnV3DVector [inline]
Multiply(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs)XnV3DVector [inline]
Multiply(XnFloat f, const XnV3DVector &v3Rhs)XnV3DVector [inline]
Multiply(const XnV3DVector &v3Lhs, XnFloat f)XnV3DVector [inline]
Negate(const XnV3DVector &v3Other)XnV3DVector [inline]
Negate()XnV3DVector [inline]
Normalize()XnV3DVector [inline]
operator!=(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator*(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator*(XnFloat f, const XnV3DVector &v3Rhs)XnV3DVector [friend]
operator*(XnFloat f) const XnV3DVector [inline]
operator*=(const XnV3DVector &v3Rhs)XnV3DVector [inline]
operator*=(XnFloat f)XnV3DVector [inline]
operator+(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator+(XnFloat f) const XnV3DVector [inline]
operator+=(const XnV3DVector &v3Rhs)XnV3DVector [inline]
operator+=(XnFloat f)XnV3DVector [inline]
operator-() const XnV3DVector [inline]
operator-(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator-(XnFloat f) const XnV3DVector [inline]
operator-=(const XnV3DVector &v3Rhs)XnV3DVector [inline]
operator-=(XnFloat f)XnV3DVector [inline]
operator/(XnFloat f) const XnV3DVector [inline]
operator/=(XnFloat f)XnV3DVector [inline]
operator=(const XnV3DVector &v3Rhs)XnV3DVector [inline]
operator=(const XnPoint3D &ptRhs)XnV3DVector [inline]
operator==(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator[](XnUInt32 index) const XnV3DVector [inline]
operator[](XnUInt32 index)XnV3DVector [inline]
operator^(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
operator|(const XnV3DVector &v3Rhs) const XnV3DVector [inline]
OrthogonalVector(const XnV3DVector &v3Other)XnV3DVector [inline]
Set(const XnV3DVector &v3Other)XnV3DVector [inline]
Set(const XnPoint3D &ptOther)XnV3DVector [inline]
Set(XnFloat fX, XnFloat fY, XnFloat fZ)XnV3DVector [inline]
Set(XnFloat f)XnV3DVector [inline]
SetTolerance(XnFloat fTolerance)XnV3DVector [inline]
SetZero()XnV3DVector [inline]
Sqrt()XnV3DVector [inline]
Sqrt(const XnV3DVector &v3Other)XnV3DVector [inline]
Subtract(const XnV3DVector &v3Lhs, const XnV3DVector &v3Rhs)XnV3DVector [inline]
Subtract(const XnV3DVector &v3Lhs, XnFloat f)XnV3DVector [inline]
UnitOrthogonalVector(const XnV3DVector &v3Other)XnV3DVector [inline]
XnV3DVector()XnV3DVector [inline]
XnV3DVector(XnFloat fX, XnFloat fY, XnFloat fZ)XnV3DVector [inline]
XnV3DVector(const XnPoint3D &ptOther)XnV3DVector [inline]
XnV3DVector(const XnV3DVector &v3Other)XnV3DVector [inline]
XnV3DVector(XnFloat f)XnV3DVector [inline]
XnV3DVector(XnFloat *pf)XnV3DVector [inline]