animatorystates

The animatory state IDs recognised by Pyskool. They are used in the [SpriteGroup ...] sections of the ini file.

animatorystates.ARM_UP
Character with arm raised (as if writing on a blackboard or opening a door).
animatorystates.BENDING_OVER
Character bending over (as if to catch a mouse).
animatorystates.BIKE_ON_FLOOR
The bike lying on the floor.
animatorystates.BIKE_UPRIGHT
The bike upright.
animatorystates.CATAPULT0
Character firing a catapult (phase 1).
animatorystates.CATAPULT1
Character firing a catapult (phase 2).
animatorystates.CONKER
Conker.
animatorystates.DESK_EMPTY
Desk lid and empty desk.
animatorystates.DESK_STINKBOMBS
Desk lid and stinkbombs.
animatorystates.DESK_WATER_PISTOL
Desk lid and water pistol.
animatorystates.FLY
Catapult pellet.
animatorystates.HITTING0
Character throwing a punch (phase 1).
animatorystates.HITTING1
Character throwing a punch (phase 2).
animatorystates.HOP1
Frog hopping (phase 1).
animatorystates.HOP2
Frog hopping (phase 2).
animatorystates.KISSING_ERIC
Character kissing Eric.
animatorystates.KNOCKED_OUT
Character lying on back (as if knocked out).
animatorystates.KNOCKED_OVER
Character sitting on the floor (as when hit by a catapult pellet).
animatorystates.PLANT_GROWING
Plant half-grown.
animatorystates.PLANT_GROWN
Plant fully grown.
animatorystates.RIDING_BIKE0
Character riding a bike (phase 1).
animatorystates.RIDING_BIKE1
Character riding a bike (phase 2).
animatorystates.RUN
Mouse running.
animatorystates.SHERRY_DROP
Drop of sherry (spilt from a cup).
animatorystates.SIT
Frog sitting still.
animatorystates.SITTING_ON_CHAIR
Character sitting on a chair.
animatorystates.SITTING_ON_FLOOR
Character sitting on the floor (as for assembly).
animatorystates.STINKBOMB
Stinkbomb cloud.
animatorystates.WALK0
Character standing/walking (phase 1).
animatorystates.WALK1
Character standing/walking (phase 2).
animatorystates.WALK2
Character standing/walking (phase 3).
animatorystates.WALK3
Character standing/walking (phase 4).
animatorystates.WATER0
Water fired from a water pistol (phase 1).
animatorystates.WATER1
Water fired from a water pistol (phase 2).
animatorystates.WATER2
Water fired from a water pistol (phase 3).
animatorystates.WATER3
Water fired from a water pistol (phase 4).
animatorystates.WATER4
Water fired from a water pistol (phase 5+).
animatorystates.WATERPISTOL
Character firing a water pistol.
animatorystates.WATER_DROP
Drop of water (spilt from a cup).

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