animatorystates
The animatory state IDs recognised by Pyskool. They are used in the
[SpriteGroup ...] sections of the ini file.
-
animatorystates.ARM_UP
- Character with arm raised (as if writing on a blackboard or opening a door).
-
animatorystates.BENDING_OVER
- Character bending over (as if to catch a mouse).
-
animatorystates.BIKE_ON_FLOOR
- The bike lying on the floor.
-
animatorystates.BIKE_UPRIGHT
- The bike upright.
-
animatorystates.CATAPULT0
- Character firing a catapult (phase 1).
-
animatorystates.CATAPULT1
- Character firing a catapult (phase 2).
-
animatorystates.CONKER
- Conker.
-
animatorystates.DESK_EMPTY
- Desk lid and empty desk.
-
animatorystates.DESK_STINKBOMBS
- Desk lid and stinkbombs.
-
animatorystates.DESK_WATER_PISTOL
- Desk lid and water pistol.
-
animatorystates.FLY
- Catapult pellet.
-
animatorystates.HITTING0
- Character throwing a punch (phase 1).
-
animatorystates.HITTING1
- Character throwing a punch (phase 2).
-
animatorystates.HOP1
- Frog hopping (phase 1).
-
animatorystates.HOP2
- Frog hopping (phase 2).
-
animatorystates.KISSING_ERIC
- Character kissing Eric.
-
animatorystates.KNOCKED_OUT
- Character lying on back (as if knocked out).
-
animatorystates.KNOCKED_OVER
- Character sitting on the floor (as when hit by a catapult pellet).
-
animatorystates.PLANT_GROWING
- Plant half-grown.
-
animatorystates.PLANT_GROWN
- Plant fully grown.
-
animatorystates.RIDING_BIKE0
- Character riding a bike (phase 1).
-
animatorystates.RIDING_BIKE1
- Character riding a bike (phase 2).
-
animatorystates.RUN
- Mouse running.
-
animatorystates.SHERRY_DROP
- Drop of sherry (spilt from a cup).
-
animatorystates.SIT
- Frog sitting still.
-
animatorystates.SITTING_ON_CHAIR
- Character sitting on a chair.
-
animatorystates.SITTING_ON_FLOOR
- Character sitting on the floor (as for assembly).
-
animatorystates.STINKBOMB
- Stinkbomb cloud.
-
animatorystates.WALK0
- Character standing/walking (phase 1).
-
animatorystates.WALK1
- Character standing/walking (phase 2).
-
animatorystates.WALK2
- Character standing/walking (phase 3).
-
animatorystates.WALK3
- Character standing/walking (phase 4).
-
animatorystates.WATER0
- Water fired from a water pistol (phase 1).
-
animatorystates.WATER1
- Water fired from a water pistol (phase 2).
-
animatorystates.WATER2
- Water fired from a water pistol (phase 3).
-
animatorystates.WATER3
- Water fired from a water pistol (phase 4).
-
animatorystates.WATER4
- Water fired from a water pistol (phase 5+).
-
animatorystates.WATERPISTOL
- Character firing a water pistol.
-
animatorystates.WATER_DROP
- Drop of water (spilt from a cup).