ExtendedSceneEnvironment."> Qt Quick 3D - Scene Effects Example | Qt Quick 3D 6.5.2

Qt Quick 3D - Scene Effects Example

 // Copyright (C) 2022 The Qt Company Ltd.
 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

 import QtQuick
 import QtQuick.Controls
 import QtQuick.Layouts
 import QtQuick3D
 import QtQuick3D.Helpers

 Rectangle {
     id: toolPage

     required property Camera camera
     required property var sceneEnvironment
     required property Texture lutTexture

     ScrollView {
         anchors.fill: parent
         anchors.margins: 10
         ScrollBar.horizontal.policy: ScrollBar.AlwaysOff
         ColumnLayout {
             width: parent.width
             // AA
             SectionLayout {
                 id: antialiasingSection
                 title: "Antialiasing"
                 RowLayout {
                     Label {
                         text: "AA Mode"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: antialiasingModeComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: sceneEnvironment.antialiasingMode = currentValue

                         Component.onCompleted: antialiasingModeComboBox.currentIndex = antialiasingModeComboBox.indexOfValue(sceneEnvironment.antialiasingMode)

                         model: [
                             { value: SceneEnvironment.NoAA, text: "No Antialiasing"},
                             { value: SceneEnvironment.SSAA, text: "Supersample AA"},
                             { value: SceneEnvironment.MSAA, text: "Multisample AA"},
                             { value: SceneEnvironment.ProgressiveAA, text: "Progressive AA"}
                         ]
                     }
                 }
                 RowLayout {
                     visible: sceneEnvironment.antialiasingMode !== SceneEnvironment.NoAA
                     Label {
                         text: "AA Quality"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: antialiasingQualityComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: sceneEnvironment.antialiasingQuality = currentValue
                         Component.onCompleted: antialiasingQualityComboBox.currentIndex = antialiasingQualityComboBox.indexOfValue(sceneEnvironment.antialiasingQuality)
                         model: [
                             { value: SceneEnvironment.Medium, text: "Medium"},
                             { value: SceneEnvironment.High, text: "High"},
                             { value: SceneEnvironment.VeryHigh, text: "VeryHigh"}
                         ]
                     }
                 }
                 CheckBox {
                     text: "Enable FXAA"
                     checked: sceneEnvironment.fxaaEnabled
                     onCheckedChanged: {
                         sceneEnvironment.fxaaEnabled = checked
                     }
                 }

                 CheckBox {
                     text: "Enable Temporal AA"
                     checked: sceneEnvironment.temporalAAEnabled
                     onCheckedChanged: {
                         sceneEnvironment.temporalAAEnabled = checked
                     }
                 }

                 RowLayout {
                     visible: sceneEnvironment.temporalAAEnabled
                     Label {
                         text: "Temporal AA Strength (" + sceneEnvironment.temporalAAStrength.toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.temporalAAStrength
                         onValueChanged:
                             sceneEnvironment.temporalAAStrength = value
                     }
                 }

                 CheckBox {
                     text: "Enable Specular AA"
                     checked: sceneEnvironment.specularAAEnabled
                     onCheckedChanged: {
                         sceneEnvironment.specularAAEnabled = checked
                     }
                 }
             }

             // AO
             SectionLayout {
                 id: aoSection
                 title: "Ambient Occlusion"

                 CheckBox {
                     text: "Enable SSAO"
                     checked: sceneEnvironment.aoEnabled
                     onCheckedChanged: {
                         sceneEnvironment.aoEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Strength (" + (sceneEnvironment.aoStrength).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 100.0
                         value: sceneEnvironment.aoStrength
                         onValueChanged: {
                             sceneEnvironment.aoStrength = value
                         }
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Softness (" + (sceneEnvironment.aoSoftness).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 50.0
                         value: sceneEnvironment.aoSoftness
                         onValueChanged:
                             sceneEnvironment.aoSoftness = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Distance (" + (sceneEnvironment.aoDistance).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 5.0
                         value: sceneEnvironment.aoDistance
                         onValueChanged:
                             sceneEnvironment.aoDistance = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Sample Rate"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: aoSampleRateComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: sceneEnvironment.aoSampleRate = currentValue

                         Component.onCompleted: aoSampleRateComboBox.currentIndex = aoSampleRateComboBox.indexOfValue(sceneEnvironment.aoSampleRate)

                         model: [
                             { value: 2, text: "2"},
                             { value: 3, text: "3"},
                             { value: 4, text: "4"}
                         ]
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Bias (" + (sceneEnvironment.aoBias).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: -1.0
                         to: 1.0
                         stepSize: 0.01
                         value: sceneEnvironment.aoBias
                         onValueChanged:
                             sceneEnvironment.aoBias = value
                     }
                 }
                 CheckBox {
                     text: "Enable AO Dither"
                     checked: sceneEnvironment.aoDither
                     onCheckedChanged: {
                         sceneEnvironment.aoDither = checked
                     }
                 }
             }

             // DOF
             SectionLayout {
                 id: dofSection
                 title: "Depth of Field"

                 CheckBox {
                     text: "Enabled"
                     checked: sceneEnvironment.depthOfFieldEnabled
                     onCheckedChanged: {
                         sceneEnvironment.depthOfFieldEnabled = checked
                     }
                 }

                 Label {
                     text: "Focus Distance (" + (sceneEnvironment.depthOfFieldFocusDistance).toFixed(2) + ")"
                     Layout.fillWidth: true
                 }

                 Label {
                     text: "Focus Range (" + (sceneEnvironment.depthOfFieldFocusRange).toFixed(2) +")"
                     Layout.fillWidth: true
                 }

                 Label {
                     text: "Focus Near (" + dofFocusSlider.first.value.toFixed(2) + ")"
                     Layout.fillWidth: true
                 }
                 Label {
                     text: "Focus Far (" + dofFocusSlider.second.value.toFixed(2) + ")"
                     Layout.fillWidth: true
                 }

                 RangeSlider {
                     id: dofFocusSlider
                     from: camera.clipNear
                     to: camera.clipFar
                     Layout.fillWidth: true
                     Component.onCompleted: {
                         first.value = sceneEnvironment.depthOfFieldFocusDistance - sceneEnvironment.depthOfFieldFocusRange * 0.5
                         second.value = sceneEnvironment.depthOfFieldFocusDistance + sceneEnvironment.depthOfFieldFocusRange * 0.5
                     }
                     first.onMoved: {
                         sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
                         sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5
                     }
                     second.onMoved: {
                         sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
                         sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5
                     }
                 }

                 RowLayout {
                     Label {
                         text: "Blur Amount (" + (sceneEnvironment.depthOfFieldBlurAmount).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 25.0
                         value: sceneEnvironment.depthOfFieldBlurAmount
                         onValueChanged:
                             sceneEnvironment.depthOfFieldBlurAmount = value
                     }
                 }

             }

             // FOG
             SectionLayout {
                 id: fogSection
                 title: "Fog"

                 CheckBox {
                     text: "Enabled"
                     checked: sceneEnvironment.fog.enabled
                     onCheckedChanged: {
                         sceneEnvironment.fog.enabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Density (" + sceneEnvironment.fog.density.toFixed(2) + ")"
                     }
                     Slider {
                         id: valDensity
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.fog.density
                         onValueChanged: sceneEnvironment.fog.density = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Color"
                         Layout.fillWidth: true
                     }
                     ColorPicker {
                         color: sceneEnvironment.fog.color
                         onColorChanged: sceneEnvironment.fog.color = color
                     }
                 }

                 // DEPTH FOG
                 CheckBox {
                     text: "Depth fog enabled"
                     checked: sceneEnvironment.fog.depthEnabled
                     onCheckedChanged: {
                         sceneEnvironment.fog.depthEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Near (" + sceneEnvironment.fog.depthNear.toFixed(2) + ") / Far (" + sceneEnvironment.fog.depthFar.toFixed(2) + ")"
                     }
                     RangeSlider {
                         id: valDepth
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         first.value: sceneEnvironment.fog.depthNear
                         second.value: sceneEnvironment.fog.depthFar
                         first.onValueChanged: sceneEnvironment.fog.depthNear = first.value
                         second.onValueChanged: sceneEnvironment.fog.depthFar = second.value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Curve (" + sceneEnvironment.fog.depthCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valDepthCurve
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.fog.depthCurve
                         onValueChanged: sceneEnvironment.fog.depthCurve = value
                     }
                 }

                 // HEIGHT FOG
                 CheckBox {
                     text: "Height fog enabled"
                     checked: sceneEnvironment.fog.heightEnabled
                     onCheckedChanged: {
                         sceneEnvironment.fog.heightEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Least Intense Y (" + sceneEnvironment.fog.leastIntenseY.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightMin
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         value: sceneEnvironment.fog.leastIntenseY
                         onValueChanged: sceneEnvironment.fog.leastIntenseY = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Most Intense Y (" + sceneEnvironment.fog.mostIntenseY.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightMax
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         value: sceneEnvironment.fog.mostIntenseY
                         onValueChanged: sceneEnvironment.fog.mostIntenseY = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Curve (" + sceneEnvironment.fog.heightCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightCurve
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: 0.0
                         to: 100.0
                         value: sceneEnvironment.fog.heightCurve
                         onValueChanged: sceneEnvironment.fog.heightCurve = value
                     }
                 }

                 // TRANSMISSION
                 CheckBox {
                     text: "Light transmission enabled"
                     checked: sceneEnvironment.fog.transmitEnabled
                     onCheckedChanged: {
                         sceneEnvironment.fog.transmitEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Curve (" + sceneEnvironment.fog.transmitCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valTransmitCurve
                         focusPolicy: Qt.NoFocus
                         Layout.fillWidth: true
                         from: 0.0
                         to: 100.0
                         value: sceneEnvironment.fog.transmitCurve
                         onValueChanged: sceneEnvironment.fog.transmitCurve = value
                     }
                 }

                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.fog.enabled = false
                         sceneEnvironment.fog.depthEnabled = false
                         sceneEnvironment.fog.heightEnabled = false
                         sceneEnvironment.fog.transmitEnabled = false

                         sceneEnvironment.fog.density = 1.0;
                         sceneEnvironment.fog.color = Qt.rgba(0.5, 0.6, 0.7, 1.0);
                         sceneEnvironment.fog.depthNear = 10.0;
                         sceneEnvironment.fog.depthFar = 1000.0;
                         sceneEnvironment.fog.depthCurve = 1.0;
                         sceneEnvironment.fog.leastIntenseY = 10.0;
                         sceneEnvironment.fog.mostIntenseY = 0.0;
                         sceneEnvironment.fog.heightCurve = 1.0;
                         sceneEnvironment.fog.transmitCurve = 1.0;
                     }
                 }
             }

             // GLOW
             SectionLayout {
                 id: glowSection
                 title: "Glow"

                 CheckBox {
                     text: "Enable Glow"
                     checked: sceneEnvironment.glowEnabled
                     onCheckedChanged: {
                         sceneEnvironment.glowEnabled = checked
                     }
                 }
                 CheckBox {
                     text: "High Quality Mode"
                     checked: sceneEnvironment.glowQualityHigh
                     onCheckedChanged: {
                         sceneEnvironment.glowQualityHigh = checked
                     }
                 }
                 CheckBox {
                     text: "Use Bicubic Upscale"
                     checked: sceneEnvironment.glowUseBicubicUpscale
                     onCheckedChanged: {
                         sceneEnvironment.glowUseBicubicUpscale = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Strength (" + (sceneEnvironment.glowStrength).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 2.0
                         value: sceneEnvironment.glowStrength
                         onValueChanged:
                             sceneEnvironment.glowStrength = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Intensity (" + (sceneEnvironment.glowIntensity).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 2.0
                         value: sceneEnvironment.glowIntensity
                         onValueChanged:
                             sceneEnvironment.glowIntensity = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Bloom (" + (sceneEnvironment.glowBloom).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.glowBloom
                         onValueChanged:
                             sceneEnvironment.glowBloom = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "HDR Upper Threshold (" + (sceneEnvironment.glowHDRMaximumValue).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 256.0
                         value: sceneEnvironment.glowHDRMaximumValue
                         onValueChanged:
                             sceneEnvironment.glowHDRMaximumValue = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "HDR Lower Threshold (" + (sceneEnvironment.glowHDRMinimumValue).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 4.0
                         value: sceneEnvironment.glowHDRMinimumValue
                         onValueChanged:
                             sceneEnvironment.glowHDRMinimumValue = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "HDR Scale (" + (sceneEnvironment.glowHDRScale).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 4.0
                         value: sceneEnvironment.glowHDRScale
                         onValueChanged:
                             sceneEnvironment.glowHDRScale = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Blend Mode"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: glowBlendModeComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: sceneEnvironment.glowBlendMode = currentValue

                         Component.onCompleted: glowBlendModeComboBox.currentIndex = glowBlendModeComboBox.indexOfValue(sceneEnvironment.glowBlendMode)

                         model: [
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Additive, text: "Additive"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Screen, text: "Screen"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.SoftLight, text: "Softlight"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Replace, text: "Replace"}
                         ]
                     }
                 }

                 RowLayout {
                     id: glowLevelSettings
                     Label {
                         text: "Glow Level"
                         Layout.fillWidth: true
                     }

                     function updateGlowLevels(value, enable) {
                         if (enable)
                            sceneEnvironment.glowLevel |= value
                         else
                            sceneEnvironment.glowLevel &= ~value
                     }

                     ColumnLayout {
                         id: glowLevelCheckBoxes
                         function isChecked(flag) { return ((sceneEnvironment.glowLevel & flag) === flag) }
                         CheckBox {
                             text: qsTr("One")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.One)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.One, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Two")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Two)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Two, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Three")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Three)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Three, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Four")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Four)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Four, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Five")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Five)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Five, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Six")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Six)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Six, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Seven")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Seven)
                             onCheckStateChanged: {
                                 glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Seven, checkState === Qt.Checked)
                             }
                         }
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.glowQualityHigh = false
                         sceneEnvironment.glowUseBicubicUpscale = false
                         sceneEnvironment.glowStrength = 1.0
                         sceneEnvironment.glowIntensity = 0.8
                         sceneEnvironment.glowBloom = 0.0
                         sceneEnvironment.glowBlendMode = 2
                         sceneEnvironment.glowHDRMaximumValue = 12.0
                         sceneEnvironment.glowHDRScale = 2.0
                         sceneEnvironment.glowHDRMinimumValue = 1.0
                         sceneEnvironment.glowLevel = 1
                     }
                 }

             }

             // TONEMAPPING
             SectionLayout {
                 id: tonemappingSection
                 title: "Tonemapping"
                 RowLayout {
                     Label {
                         text: "Tonemapping Mode"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: tonemappingModeComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: sceneEnvironment.tonemapMode = currentValue
                         Component.onCompleted: tonemappingModeComboBox.currentIndex = tonemappingModeComboBox.indexOfValue(sceneEnvironment.tonemapMode)
                         model: [
                             { value: SceneEnvironment.TonemapModeNone, text: "None"},
                             { value: SceneEnvironment.TonemapModeAces, text: "ACES"},
                             { value: SceneEnvironment.TonemapModeFilmic, text: "Filmic"},
                             { value: SceneEnvironment.TonemapModeHejlDawson, text: "HejlDawson"},
                             { value: SceneEnvironment.TonemapModeLinear, text: "Linear"}
                         ]
                     }
                 }

                 RowLayout {
                     Label {
                         text: "Exposure (" + (sceneEnvironment.exposure).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 10.0
                         value: sceneEnvironment.exposure
                         onValueChanged:
                             sceneEnvironment.exposure = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "White Point (" + (sceneEnvironment.whitePoint).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.whitePoint
                         onValueChanged:
                             sceneEnvironment.whitePoint = value
                     }
                 }

                 RowLayout {
                     Label {
                         text: "Sharpness Amount (" + (sceneEnvironment.sharpnessAmount).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.sharpnessAmount
                         onValueChanged:
                             sceneEnvironment.sharpnessAmount = value
                     }
                 }

                 CheckBox {
                     text: "Enable Dithering"
                     checked: sceneEnvironment.ditheringEnabled
                     onCheckedChanged: {
                         sceneEnvironment.ditheringEnabled = checked
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.tonemapMode = SceneEnvironment.TonemapModeLinear
                         sceneEnvironment.exposure = 1.0
                         sceneEnvironment.whitePoint = 1.0
                         sceneEnvironment.sharpnessAmount = 0.0
                         sceneEnvironment.ditheringEnabled = false
                     }
                 }
             }

             // ADJUSTMENT
             SectionLayout {
                 id: adjustmentsSection
                 title: "Adjustments"
                 CheckBox {
                     text: "Enable Color Adjustments"
                     checked: sceneEnvironment.colorAdjustmentsEnabled
                     onCheckedChanged: {
                         sceneEnvironment.colorAdjustmentsEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Brightness (" + (sceneEnvironment.adjustmentBrightness).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: sceneEnvironment.adjustmentBrightness
                         onValueChanged:
                             sceneEnvironment.adjustmentBrightness = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Contrast (" + (sceneEnvironment.adjustmentContrast).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: sceneEnvironment.adjustmentContrast
                         onValueChanged:
                             sceneEnvironment.adjustmentContrast = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Saturation (" + (sceneEnvironment.adjustmentSaturation).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: sceneEnvironment.adjustmentSaturation
                         onValueChanged:
                             sceneEnvironment.adjustmentSaturation = value
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         //sceneEnvironment.bcsAdjustments = Qt.vector3d(1.0, 1.0, 1.0);
                         sceneEnvironment.adjustmentBrightness = 1.0
                         sceneEnvironment.adjustmentContrast = 1.0
                         sceneEnvironment.adjustmentSaturation = 1.0
                     }
                 }
             }

             // COLORGRADING
             SectionLayout {
                 id: colorGradingSection
                 title: "Color Grading"
                 CheckBox {
                     text: "Enable"
                     checked: sceneEnvironment.lutEnabled
                     onCheckedChanged: {
                         sceneEnvironment.lutEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Alpha Filtering (" + (sceneEnvironment.lutFilterAlpha).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.lutFilterAlpha
                         onValueChanged:
                             sceneEnvironment.lutFilterAlpha = value
                     }
                 }

                 RowLayout {
                     Label {
                         text: "Look Up Texture (LUT)"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: lutSourceTextureComboBox
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: lutTexture.source = currentValue
                         Component.onCompleted: lutSourceTextureComboBox.currentIndex = lutSourceTextureComboBox.indexOfValue(lutTexture.source)
                         model: [
                             { value: Qt.url("qrc:/luts/grayscale.png"), text: "Greyscale"},
                             { value: Qt.url("qrc:/luts/identity.png"), text: "Identity"},
                             { value: Qt.url("qrc:/luts/inverted.png"), text: "Inverted"}
                         ]
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.lutFilterAlpha = 1.0;
                         lutTexture.source = Qt.url("qrc:/luts/identity.png");
                     }
                 }
             }

             // VIGNETTE
             SectionLayout {
                 id: vignetteSection
                 title: "Vignette"
                 CheckBox {
                     text: "Enable"
                     checked: sceneEnvironment.vignetteEnabled
                     onCheckedChanged: {
                         sceneEnvironment.vignetteEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Vignette Strength(" + (sceneEnvironment.vignetteStrength).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 15.0
                         value: sceneEnvironment.vignetteStrength
                         onValueChanged:
                             sceneEnvironment.vignetteStrength = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Vignette Color"
                         Layout.fillWidth: true
                     }
                     ColorPicker {
                         color: sceneEnvironment.vignetteColor
                         onColorChanged:
                             sceneEnvironment.vignetteColor = color
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Vignette Radius(" + (sceneEnvironment.vignetteRadius).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 5.0
                         value: sceneEnvironment.vignetteRadius
                         onValueChanged:
                             sceneEnvironment.vignetteRadius = value
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.vignetteStrength = 15.0
                         sceneEnvironment.vignetteColor = Qt.rgba(0.5, 0.5, 0.5, 1.0)
                         sceneEnvironment.vignetteRadius = 0.35
                     }
                 }
             }

             // LENSFLARE
             SectionLayout {
                 id: lensFlareSection
                 title: "Lens Flare"
                 CheckBox {
                     text: "Enable"
                     checked: sceneEnvironment.lensFlareEnabled
                     onCheckedChanged: {
                         sceneEnvironment.lensFlareEnabled = checked
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Bloom Scale(" + (sceneEnvironment.lensFlareBloomScale).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 20.0
                         value: sceneEnvironment.lensFlareBloomScale
                         onValueChanged:
                             sceneEnvironment.lensFlareBloomScale = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Bloom Bias(" + (sceneEnvironment.lensFlareBloomBias).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 10.0
                         value: sceneEnvironment.lensFlareBloomBias
                         onValueChanged:
                             sceneEnvironment.lensFlareBloomBias = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Ghost Dispersal(" + (sceneEnvironment.lensFlareGhostDispersal).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.lensFlareGhostDispersal
                         onValueChanged:
                             sceneEnvironment.lensFlareGhostDispersal = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Ghost Count(" + (sceneEnvironment.lensFlareGhostCount) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0
                         to: 20
                         stepSize: 1
                         value: sceneEnvironment.lensFlareGhostCount
                         onValueChanged:
                             sceneEnvironment.lensFlareGhostCount = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Halo Width(" + (sceneEnvironment.lensFlareHaloWidth).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.lensFlareHaloWidth
                         onValueChanged:
                             sceneEnvironment.lensFlareHaloWidth = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Stretch Aspect(" + (sceneEnvironment.lensFlareStretchToAspect).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 1.0
                         value: sceneEnvironment.lensFlareStretchToAspect
                         onValueChanged:
                             sceneEnvironment.lensFlareStretchToAspect = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Distortion(" + (sceneEnvironment.lensFlareDistortion).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 20.0
                         value: sceneEnvironment.lensFlareDistortion
                         onValueChanged:
                             sceneEnvironment.lensFlareDistortion = value
                     }
                 }
                 RowLayout {
                     Label {
                         text: "Blur Amount(" + (sceneEnvironment.lensFlareBlurAmount).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         from: 0.0
                         to: 50.0
                         value: sceneEnvironment.lensFlareBlurAmount
                         onValueChanged:
                             sceneEnvironment.lensFlareBlurAmount = value
                     }
                 }
                 CheckBox {
                     text: "Apply Lens Dirt"
                     checked: sceneEnvironment.lensFlareApplyDirtTexture
                     onCheckedChanged: {
                         sceneEnvironment.lensFlareApplyDirtTexture = checked
                     }
                 }
                 CheckBox {
                     text: "Apply Starburst"
                     checked: sceneEnvironment.lensFlareApplyStarburstTexture
                     onCheckedChanged: {
                         sceneEnvironment.lensFlareApplyStarburstTexture = checked
                     }
                 }
                 Button {
                     text: "Reset to Defaults"
                     onClicked: {
                         sceneEnvironment.lensFlareBloomScale = 10
                         sceneEnvironment.lensFlareBloomBias = 2.75
                         sceneEnvironment.lensFlareGhostDispersal = 0.5
                         sceneEnvironment.lensFlareGhostCount = 4
                         sceneEnvironment.lensFlareHaloWidth = 0.25
                         sceneEnvironment.lensFlareStretchToAspect = 0.5
                         sceneEnvironment.lensFlareDistortion = 5
                         sceneEnvironment.lensFlareBlurAmount = 3
                         sceneEnvironment.lensFlareApplyDirtTexture = true
                         sceneEnvironment.lensFlareApplyStarburstTexture = true
                     }
                 }
             }
         }
     }
 }