Package | Description |
---|---|
com.sun.javafx.geom | |
com.sun.javafx.geom.transform | |
javafx.scene |
Provides the core set of base
classes for the JavaFX Scene Graph API.
|
Modifier and Type | Method and Description |
---|---|
void |
PickRay.inverseTransform(BaseTransform t) |
Modifier and Type | Method and Description |
---|---|
Affine2D |
Affine2D.createInverse()
Returns an
Affine2D object representing the
inverse transformation. |
BaseTransform |
Affine3D.createInverse() |
abstract BaseTransform |
BaseTransform.createInverse()
This function always returns a new object, unless the transform
is an identity transform in which case it might return the
Identity singleton. |
private void |
AffineBase.doInverseTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts,
int thestate)
Inverse transforms an array of single precision coordinates by
this transform using the specified state type.
|
void |
Affine3D.inverseDeltaTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts) |
void |
AffineBase.inverseDeltaTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Inverse transforms an array of single precision relative coordinates by
this transform.
|
abstract void |
BaseTransform.inverseDeltaTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts) |
Vec3d |
Affine3D.inverseDeltaTransform(Vec3d src,
Vec3d dst) |
Vec3d |
AffineBase.inverseDeltaTransform(Vec3d src,
Vec3d dst)
Inverse transforms the specified
src vector and stores the
result in dst vector (without applying the translation
elements). |
abstract Vec3d |
BaseTransform.inverseDeltaTransform(Vec3d src,
Vec3d dst) |
BaseBounds |
Affine3D.inverseTransform(BaseBounds bounds,
BaseBounds result) |
BaseBounds |
AffineBase.inverseTransform(BaseBounds src,
BaseBounds dst) |
abstract BaseBounds |
BaseTransform.inverseTransform(BaseBounds bounds,
BaseBounds result) |
void |
Affine3D.inverseTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts) |
void |
AffineBase.inverseTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts)
Inverse transforms an array of double precision coordinates by
this transform.
|
abstract void |
BaseTransform.inverseTransform(double[] srcPts,
int srcOff,
double[] dstPts,
int dstOff,
int numPts) |
void |
Affine3D.inverseTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts) |
void |
AffineBase.inverseTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts)
Inverse transforms an array of single precision coordinates by
this transform.
|
abstract void |
BaseTransform.inverseTransform(float[] srcPts,
int srcOff,
float[] dstPts,
int dstOff,
int numPts) |
Point2D |
Affine3D.inverseTransform(Point2D src,
Point2D dst) |
Point2D |
AffineBase.inverseTransform(Point2D ptSrc,
Point2D ptDst)
Inverse transforms the specified
ptSrc and stores the
result in ptDst . |
abstract Point2D |
BaseTransform.inverseTransform(Point2D src,
Point2D dst) |
void |
Affine3D.inverseTransform(Rectangle bounds,
Rectangle result) |
void |
AffineBase.inverseTransform(Rectangle src,
Rectangle dst) |
abstract void |
BaseTransform.inverseTransform(Rectangle rect,
Rectangle result) |
Vec3d |
Affine3D.inverseTransform(Vec3d src,
Vec3d dst) |
Vec3d |
AffineBase.inverseTransform(Vec3d src,
Vec3d dst)
Inverse transforms the specified
src and stores the
result in dst . |
abstract Vec3d |
BaseTransform.inverseTransform(Vec3d src,
Vec3d dst) |
private BaseBounds |
AffineBase.inversTransform2DBounds(RectBounds src,
RectBounds dst) |
private BaseBounds |
AffineBase.inversTransform3DBounds(BaseBounds src,
BaseBounds dst) |
void |
Affine3D.invert() |
void |
AffineBase.invert()
Sets this transform to the inverse of itself.
|
abstract void |
BaseTransform.invert()
This function inverts the
BaseTransform in place. |
Modifier and Type | Method and Description |
---|---|
(package private) void |
Node.parentToLocal(Point2D pt)
Transforms in place the specified point from parent coords to local
coords.
|
(package private) void |
Node.parentToLocal(Vec3d pt) |
(package private) void |
Node.sceneToLocal(Point2D pt) |
(package private) void |
Node.sceneToLocal(Vec3d pt) |
private Point3D |
Node.sceneToLocal0(double x,
double y,
double z)
Internal method to transform a point from scene to local coordinates.
|