20#define AUD_BUILD_PLUGIN
57 static const int CYCLE_BUFFERS = 3;
63 std::shared_ptr<IReader> m_reader;
75 ALuint m_buffers[CYCLE_BUFFERS];
109 OpenALHandle(
const OpenALHandle&) =
delete;
110 OpenALHandle& operator=(
const OpenALHandle&) =
delete;
121 OpenALHandle(
OpenALDevice* device, ALenum format, std::shared_ptr<IReader> reader,
bool keep);
123 virtual ~OpenALHandle() {}
124 virtual bool pause();
125 virtual bool resume();
127 virtual bool getKeep();
128 virtual bool setKeep(
bool keep);
129 virtual bool seek(
double position);
130 virtual double getPosition();
131 virtual Status getStatus();
132 virtual float getVolume();
133 virtual bool setVolume(
float volume);
134 virtual float getPitch();
135 virtual bool setPitch(
float pitch);
136 virtual int getLoopCount();
137 virtual bool setLoopCount(
int count);
138 virtual bool setStopCallback(
stopCallback callback = 0,
void* data = 0);
141 virtual bool setLocation(
const Vector3& location);
143 virtual bool setVelocity(
const Vector3& velocity);
145 virtual bool setOrientation(
const Quaternion& orientation);
146 virtual bool isRelative();
147 virtual bool setRelative(
bool relative);
148 virtual float getVolumeMaximum();
149 virtual bool setVolumeMaximum(
float volume);
150 virtual float getVolumeMinimum();
151 virtual bool setVolumeMinimum(
float volume);
152 virtual float getDistanceMaximum();
153 virtual bool setDistanceMaximum(
float distance);
154 virtual float getDistanceReference();
155 virtual bool setDistanceReference(
float distance);
156 virtual float getAttenuation();
157 virtual bool setAttenuation(
float factor);
158 virtual float getConeAngleOuter();
159 virtual bool setConeAngleOuter(
float angle);
160 virtual float getConeAngleInner();
161 virtual bool setConeAngleInner(
float angle);
162 virtual float getConeVolumeOuter();
163 virtual bool setConeVolumeOuter(
float volume);
174 ALCcontext* m_context;
194 bool m_checkDisconnect;
199 std::list<std::shared_ptr<OpenALHandle> > m_playingSounds;
204 std::list<std::shared_ptr<OpenALHandle> > m_pausedSounds;
209 std::recursive_mutex m_mutex;
214 std::thread m_thread;
277 virtual std::shared_ptr<IHandle>
play(std::shared_ptr<IReader> reader,
bool keep =
false);
278 virtual std::shared_ptr<IHandle>
play(std::shared_ptr<ISound> sound,
bool keep =
false);
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The DefaultSynchronizer class.
Defines the I3DDevice interface as well as the different distance models.
DistanceModel
Possible distance models for the 3D device.
Definition: I3DDevice.h:35
Defines the IHandle interface as well as possible states of the handle.
Status
Status of a playback handle.
Definition: IHandle.h:31
void(* stopCallback)(void *)
The stopCallback is called when a handle reaches the end of the stream and thus gets stopped.
Definition: IHandle.h:42
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality.
Definition: Buffer.h:34
This class is a default ISynchronizer implementation that actually does no synchronization and is int...
Definition: DefaultSynchronizer.h:34
The I3DDevice interface represents an output device for 3D sound.
Definition: I3DDevice.h:53
The I3DHandle interface represents a playback handle for 3D sources.
Definition: I3DHandle.h:39
The IDevice interface represents an output device for sound sources.
Definition: IDevice.h:47
The IHandle interface represents a playback handles of a specific device.
Definition: IHandle.h:49
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:39
This device plays through OpenAL.
Definition: OpenALDevice.h:49
virtual void setListenerLocation(const Vector3 &location)
Sets the listener location.
static std::list< std::string > getDeviceNames()
Retrieves a list of available hardware devices to open with OpenAL.
static void registerPlugin()
Registers this plugin.
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
virtual void unlock()
Unlocks the previously locked device.
virtual void setDistanceModel(DistanceModel model)
Sets the distance model.
virtual std::shared_ptr< IHandle > play(std::shared_ptr< IReader > reader, bool keep=false)
Plays a sound source.
virtual Vector3 getListenerVelocity() const
Retrieves the listener velocity.
virtual void lock()
Locks the device.
virtual DistanceModel getDistanceModel() const
Retrieves the distance model.
virtual void setListenerOrientation(const Quaternion &orientation)
Sets the listener orientation.
virtual Vector3 getListenerLocation() const
Retrieves the listener location.
virtual Quaternion getListenerOrientation() const
Retrieves the listener orientation.
virtual float getSpeedOfSound() const
Retrieves the speed of sound.
virtual void stopAll()
Stops all playing sounds.
virtual void setDopplerFactor(float factor)
Sets the doppler factor.
virtual void setVolume(float volume)
Sets the overall device volume.
OpenALDevice(DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE, std::string name="")
Opens the OpenAL audio device for playback.
virtual float getVolume() const
Retrieves the overall device volume.
virtual DeviceSpecs getSpecs() const
Returns the specification of the device.
virtual std::shared_ptr< IHandle > play(std::shared_ptr< ISound > sound, bool keep=false)
Plays a sound source.
virtual void setSpeedOfSound(float speed)
Sets the speed of sound.
virtual float getDopplerFactor() const
Retrieves the doppler factor.
virtual void setListenerVelocity(const Vector3 &velocity)
Sets the listener velocity.
This class represents a quaternion used for 3D rotations.
Definition: Math3D.h:206
This class represents a 3 dimensional vector.
Definition: Math3D.h:36
Specification of a sound device.
Definition: Specification.h:120
Specification of a sound source.
Definition: Specification.h:110