Lista completa de los miembros de
Body, incluyendo todos los heredados:
addShape(Shape *shape) | Body | |
Body(GameObject *gameObject, const std::vector< Shape * > &shapes, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0) | Body | |
Body(GameObject *gameObject, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0) | Body | |
getCollision(Body *bodyA, Body *bodyB) | Body | [static] |
getGameObject() | Body | |
getOrientation() const | Body | |
getPosition() const | Body | |
getScale() const | Body | |
getShapes() const | Body | |
getTransform() const | Body | |
getType() const | Body | |
getWorldSpaceShapes() const | Body | |
removeShape(Shape *shape) | Body | |
removeShape(const Ogre::String &name) | Body | |
setOrientation(const Ogre::Quaternion &orientation) | Body | |
setPosition(const Ogre::Vector3 &position) | Body | |
setScale(const Ogre::Vector3 &scale) | Body | |
setTransform(const Ogre::Matrix4 &transform) | Body | |
setType(int type) | Body | |
~Body() | Body | |